Workflow


pureLIGHT generates lighting through "Iterative baking", a process that allows an artist to quickly preview the results of even a complex high detail scene in a WYSIWYG interface. Adjustments can be quickly visualized, and changes can be baked without having to redo unrelated portions of a scene. pureLIGHT also provides fine control over lightmap resolution, unwrapping, and resource allocation; allowing quality and resources to be easily and efficiently balanced. While pureLIGHT supports multi-machine baking, the level of control and iterative process combine to allow high end lighting to be efficiently generated on even a single consumer level PC, without any need for specialized rendering hardware. If you have hardware available, the process is even quicker and amazing results can be generated for even the most complex scenes in a fraction of the time.
These images show the "baking" process. The pureLIGHT tools provide unprecedented control over lighting. It truly is a "what you see is what you get" application. At any point changes can be made and then the process can continue from the point the changes were made without having to start over from scratch. Lighting problems can be caught quickly as the first passes resolve within minutes instead of hours.
preLIGHT is a powerful tool included with pureLIGHT. It allows for fine control over lightmap size, texel size and the type of lighting every piece has applied to it. It automatically unwraps and then allows for manual adjustments to get optimal quality at whatever size of lightmap is needed.
These images show pureLIGHT's ability to isolate, make changes and re-bake selective meshes without affecting surrounding meshes.
pureLIGHT default settings will provide high quality lighting. However, there are in depth controls for those that want to fine tune lighting settings. pureLIGHT has settings for filter radius, material control and subsurface scattering and much more.

Copyright 2005-2009 pureLIGHT Technologies All Rights Reserved