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Short Update

Posted by Andrew Czarnietzki
Mar 30 2010

Quick update – it’s been a slow week due to a busy day job, sick puppy, and a rather unpleasant stomach flu. That said, I am still making progress on this project – currently multiplayer is functional for the players disc, the player’s physics, the weapon system, the wave and inventory system, the background coins and the background AI. Even the 3d beam works in multiplayer!

The current challenge is getting certain client side systems working when not triggered by the local player – i.e. you can see your beam, but you can see the beam for the enemies (though their weapons do hit you and deal damage online).

I do feel better about the multiplayer now – I know it’s going to be a pain, but it’s a huge moral boost to see progress on that front!

A

Categories: Development