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Clientside Movement

Posted by Andrew Czarnietzki
Mar 08 2010

A small breakthrough, but I figured its notable enough to get a mention on this blog: I now have network replication working for my physics based pawns! (true, they are still majorly broken, but for the first time the clients can actually move around!). This also gives me hope that I can get multiplayer working – the frustration was mounting steadily after hours were poured into the project with no appreciable result… I’m sure there are more brick walls waiting, but this was the ugly problem that was preventing me from moving forward! (this is a bad week for keepingn and development momentum, but at least this improves my attitude on the project as I go down to GDC – and frees up my subconscious to work on different problems)

Categories: Development, Physics