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Thexder!

Posted by Andrew Czarnietzki
Feb 20 2010

As I think about the aesthetic behind enemies, I'm reminded of Thexder - a game I used to play as a kid on Dad's Apple II-GS. The graphics and technology is almost painfully crude, but I appreciate the wide range of visually distinct enemies they managed to get with very simple abstract graphics and basic patterns of behavior.

Categories: Design